pivotX
|
fun pivotX(initialPivotX: Float): B
fun pivotX(vararg animations: Animation<*, Float>): B
fun pivotX(animations: List<Animation<*, Float>>): B |
pivotY
|
fun pivotY(initialPivotY: Float): B
fun pivotY(vararg animations: Animation<*, Float>): B
fun pivotY(animations: List<Animation<*, Float>>): B |
rotation
|
fun rotation(initialRotation: Float): B
fun rotation(vararg animations: Animation<*, Float>): B
fun rotation(animations: List<Animation<*, Float>>): B |
scaleX
|
fun scaleX(initialScaleX: Float): B
fun scaleX(vararg animations: Animation<*, Float>): B
fun scaleX(animations: List<Animation<*, Float>>): B |
scaleY
|
fun scaleY(initialScaleY: Float): B
fun scaleY(vararg animations: Animation<*, Float>): B
fun scaleY(animations: List<Animation<*, Float>>): B |
translateX
|
fun translateX(initialTranslateX: Float): B
fun translateX(vararg animations: Animation<*, Float>): B
fun translateX(animations: List<Animation<*, Float>>): B |
translateY
|
fun translateY(initialTranslateY: Float): B
fun translateY(vararg animations: Animation<*, Float>): B
fun translateY(animations: List<Animation<*, Float>>): B |