fillAlpha
|
fun fillAlpha(initialFillAlpha: Float): B
fun fillAlpha(vararg animations: Animation<*, Float>): B
fun fillAlpha(animations: List<Animation<*, Float>>): B |
fillColor
|
fun fillColor(initialFillColor: Int): B
fun fillColor(vararg animations: Animation<*, Int>): B
fun fillColor(animations: List<Animation<*, Int>>): B
fun fillColor(colorStateList: ColorStateList?): B
fun fillColor(linearGradient: LinearGradient?): B
fun fillColor(radialGradient: RadialGradient?): B
fun fillColor(sweepGradient: SweepGradient?): B |
fillType
|
fun fillType(fillType: FillType): B |
scalingStroke
|
fun scalingStroke(isScalingStroke: Boolean): B |
strokeAlpha
|
fun strokeAlpha(initialStrokeAlpha: Float): B
fun strokeAlpha(vararg animations: Animation<*, Float>): B
fun strokeAlpha(animations: List<Animation<*, Float>>): B |
strokeColor
|
fun strokeColor(initialStrokeColor: Int): B
fun strokeColor(vararg animations: Animation<*, Int>): B
fun strokeColor(animations: List<Animation<*, Int>>): B
fun strokeColor(colorStateList: ColorStateList?): B
fun strokeColor(linearGradient: LinearGradient?): B
fun strokeColor(radialGradient: RadialGradient?): B
fun strokeColor(sweepGradient: SweepGradient?): B |
strokeDashArray
|
fun strokeDashArray(initialStrokeDashArray: FloatArray?): B
fun strokeDashArray(vararg animations: Animation<*, FloatArray>): B
fun strokeDashArray(animations: List<Animation<*, FloatArray>>): B |
strokeDashOffset
|
fun strokeDashOffset(initialStrokeDashOffset: Float): B
fun strokeDashOffset(vararg animations: Animation<*, Float>): B
fun strokeDashOffset(animations: List<Animation<*, Float>>): B |
strokeLineCap
|
fun strokeLineCap(strokeLineCap: StrokeLineCap): B |
strokeLineJoin
|
fun strokeLineJoin(strokeLineJoin: StrokeLineJoin): B |
strokeMiterLimit
|
fun strokeMiterLimit(initialStrokeMiterLimit: Float): B
fun strokeMiterLimit(vararg animations: Animation<*, Float>): B
fun strokeMiterLimit(animations: List<Animation<*, Float>>): B |
strokeWidth
|
fun strokeWidth(initialStrokeWidth: Float): B
fun strokeWidth(vararg animations: Animation<*, Float>): B
fun strokeWidth(animations: List<Animation<*, Float>>): B |
trimPathEnd
|
fun trimPathEnd(initialTrimPathEnd: Float): B
fun trimPathEnd(vararg animations: Animation<*, Float>): B
fun trimPathEnd(animations: List<Animation<*, Float>>): B |
trimPathOffset
|
fun trimPathOffset(initialTrimPathOffset: Float): B
fun trimPathOffset(vararg animations: Animation<*, Float>): B
fun trimPathOffset(animations: List<Animation<*, Float>>): B |
trimPathStart
|
fun trimPathStart(initialTrimPathStart: Float): B
fun trimPathStart(vararg animations: Animation<*, Float>): B
fun trimPathStart(animations: List<Animation<*, Float>>): B |