| 
 fillAlpha 
 | 
fun fillAlpha(initialFillAlpha: Float): B 
fun fillAlpha(vararg animations: Animation<*, Float>): B 
fun fillAlpha(animations: List<Animation<*, Float>>): B | 
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 fillColor 
 | 
fun fillColor(initialFillColor: Int): B 
fun fillColor(vararg animations: Animation<*, Int>): B 
fun fillColor(animations: List<Animation<*, Int>>): B 
fun fillColor(colorStateList: ColorStateList?): B 
fun fillColor(linearGradient: LinearGradient?): B 
fun fillColor(radialGradient: RadialGradient?): B 
fun fillColor(sweepGradient: SweepGradient?): B | 
| 
 fillType 
 | 
fun fillType(fillType: FillType): B | 
| 
 scalingStroke 
 | 
fun scalingStroke(isScalingStroke: Boolean): B | 
| 
 strokeAlpha 
 | 
fun strokeAlpha(initialStrokeAlpha: Float): B 
fun strokeAlpha(vararg animations: Animation<*, Float>): B 
fun strokeAlpha(animations: List<Animation<*, Float>>): B | 
| 
 strokeColor 
 | 
fun strokeColor(initialStrokeColor: Int): B 
fun strokeColor(vararg animations: Animation<*, Int>): B 
fun strokeColor(animations: List<Animation<*, Int>>): B 
fun strokeColor(colorStateList: ColorStateList?): B 
fun strokeColor(linearGradient: LinearGradient?): B 
fun strokeColor(radialGradient: RadialGradient?): B 
fun strokeColor(sweepGradient: SweepGradient?): B | 
| 
 strokeDashArray 
 | 
fun strokeDashArray(initialStrokeDashArray: FloatArray?): B 
fun strokeDashArray(vararg animations: Animation<*, FloatArray>): B 
fun strokeDashArray(animations: List<Animation<*, FloatArray>>): B | 
| 
 strokeDashOffset 
 | 
fun strokeDashOffset(initialStrokeDashOffset: Float): B 
fun strokeDashOffset(vararg animations: Animation<*, Float>): B 
fun strokeDashOffset(animations: List<Animation<*, Float>>): B | 
| 
 strokeLineCap 
 | 
fun strokeLineCap(strokeLineCap: StrokeLineCap): B | 
| 
 strokeLineJoin 
 | 
fun strokeLineJoin(strokeLineJoin: StrokeLineJoin): B | 
| 
 strokeMiterLimit 
 | 
fun strokeMiterLimit(initialStrokeMiterLimit: Float): B 
fun strokeMiterLimit(vararg animations: Animation<*, Float>): B 
fun strokeMiterLimit(animations: List<Animation<*, Float>>): B | 
| 
 strokeWidth 
 | 
fun strokeWidth(initialStrokeWidth: Float): B 
fun strokeWidth(vararg animations: Animation<*, Float>): B 
fun strokeWidth(animations: List<Animation<*, Float>>): B | 
| 
 trimPathEnd 
 | 
fun trimPathEnd(initialTrimPathEnd: Float): B 
fun trimPathEnd(vararg animations: Animation<*, Float>): B 
fun trimPathEnd(animations: List<Animation<*, Float>>): B | 
| 
 trimPathOffset 
 | 
fun trimPathOffset(initialTrimPathOffset: Float): B 
fun trimPathOffset(vararg animations: Animation<*, Float>): B 
fun trimPathOffset(animations: List<Animation<*, Float>>): B | 
| 
 trimPathStart 
 | 
fun trimPathStart(initialTrimPathStart: Float): B 
fun trimPathStart(vararg animations: Animation<*, Float>): B 
fun trimPathStart(animations: List<Animation<*, Float>>): B |