abstract class Builder<B : RenderNode.Builder<B>> : TransformNode.Builder<B>
val pivotX: MutableList<Animation<*, Float>> |
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val pivotY: MutableList<Animation<*, Float>> |
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val rotation: MutableList<Animation<*, Float>> |
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val scaleX: MutableList<Animation<*, Float>> |
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val scaleY: MutableList<Animation<*, Float>> |
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val translateX: MutableList<Animation<*, Float>> |
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val translateY: MutableList<Animation<*, Float>> |
fun fillAlpha(initialFillAlpha: Float): B fun fillAlpha(vararg animations: Animation<*, Float>): B fun fillAlpha(animations: List<Animation<*, Float>>): B |
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fun fillColor(initialFillColor: Int): B fun fillColor(vararg animations: Animation<*, Int>): B fun fillColor(animations: List<Animation<*, Int>>): B fun fillColor(colorStateList: ColorStateList?): B fun fillColor(linearGradient: LinearGradient?): B fun fillColor(radialGradient: RadialGradient?): B fun fillColor(sweepGradient: SweepGradient?): B |
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fun fillType(fillType: FillType): B |
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fun scalingStroke(isScalingStroke: Boolean): B |
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fun strokeAlpha(initialStrokeAlpha: Float): B fun strokeAlpha(vararg animations: Animation<*, Float>): B fun strokeAlpha(animations: List<Animation<*, Float>>): B |
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fun strokeColor(initialStrokeColor: Int): B fun strokeColor(vararg animations: Animation<*, Int>): B fun strokeColor(animations: List<Animation<*, Int>>): B fun strokeColor(colorStateList: ColorStateList?): B fun strokeColor(linearGradient: LinearGradient?): B fun strokeColor(radialGradient: RadialGradient?): B fun strokeColor(sweepGradient: SweepGradient?): B |
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fun strokeDashArray(initialStrokeDashArray: FloatArray?): B fun strokeDashArray(vararg animations: Animation<*, FloatArray>): B fun strokeDashArray(animations: List<Animation<*, FloatArray>>): B |
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fun strokeDashOffset(initialStrokeDashOffset: Float): B fun strokeDashOffset(vararg animations: Animation<*, Float>): B fun strokeDashOffset(animations: List<Animation<*, Float>>): B |
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fun strokeLineCap(strokeLineCap: StrokeLineCap): B |
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fun strokeLineJoin(strokeLineJoin: StrokeLineJoin): B |
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fun strokeMiterLimit(initialStrokeMiterLimit: Float): B fun strokeMiterLimit(vararg animations: Animation<*, Float>): B fun strokeMiterLimit(animations: List<Animation<*, Float>>): B |
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fun strokeWidth(initialStrokeWidth: Float): B fun strokeWidth(vararg animations: Animation<*, Float>): B fun strokeWidth(animations: List<Animation<*, Float>>): B |
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fun trimPathEnd(initialTrimPathEnd: Float): B fun trimPathEnd(vararg animations: Animation<*, Float>): B fun trimPathEnd(animations: List<Animation<*, Float>>): B |
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fun trimPathOffset(initialTrimPathOffset: Float): B fun trimPathOffset(vararg animations: Animation<*, Float>): B fun trimPathOffset(animations: List<Animation<*, Float>>): B |
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fun trimPathStart(initialTrimPathStart: Float): B fun trimPathStart(vararg animations: Animation<*, Float>): B fun trimPathStart(animations: List<Animation<*, Float>>): B |
fun pivotX(initialPivotX: Float): B fun pivotX(vararg animations: Animation<*, Float>): B fun pivotX(animations: List<Animation<*, Float>>): B |
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fun pivotY(initialPivotY: Float): B fun pivotY(vararg animations: Animation<*, Float>): B fun pivotY(animations: List<Animation<*, Float>>): B |
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fun rotation(initialRotation: Float): B fun rotation(vararg animations: Animation<*, Float>): B fun rotation(animations: List<Animation<*, Float>>): B |
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fun scaleX(initialScaleX: Float): B fun scaleX(vararg animations: Animation<*, Float>): B fun scaleX(animations: List<Animation<*, Float>>): B |
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fun scaleY(initialScaleY: Float): B fun scaleY(vararg animations: Animation<*, Float>): B fun scaleY(animations: List<Animation<*, Float>>): B |
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fun translateX(initialTranslateX: Float): B fun translateX(vararg animations: Animation<*, Float>): B fun translateX(animations: List<Animation<*, Float>>): B |
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fun translateY(initialTranslateY: Float): B fun translateY(vararg animations: Animation<*, Float>): B fun translateY(animations: List<Animation<*, Float>>): B |
class Builder : RenderNode.Builder<CircleNode.Builder>
Builder class used to create CircleNodes. |
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class Builder : RenderNode.Builder<EllipseNode.Builder>
Builder class used to create EllipseNodes. |
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class Builder : RenderNode.Builder<LineNode.Builder>
Builder class used to create LineNodes. |
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class Builder : RenderNode.Builder<PathNode.Builder>
Builder class used to create PathNodes. |
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class Builder : RenderNode.Builder<RectangleNode.Builder>
Builder class used to create RectangleNodes. |