class Builder : TransformNode.Builder<GroupNode.Builder>
Builder class used to create GroupNodes.
val pivotX: MutableList<Animation<*, Float>> |
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val pivotY: MutableList<Animation<*, Float>> |
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val rotation: MutableList<Animation<*, Float>> |
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val scaleX: MutableList<Animation<*, Float>> |
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val scaleY: MutableList<Animation<*, Float>> |
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val translateX: MutableList<Animation<*, Float>> |
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val translateY: MutableList<Animation<*, Float>> |
fun child(node: Node): GroupNode.Builder fun child(builder: Node.Builder<*>): GroupNode.Builder |
fun pivotX(initialPivotX: Float): B fun pivotX(vararg animations: Animation<*, Float>): B fun pivotX(animations: List<Animation<*, Float>>): B |
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fun pivotY(initialPivotY: Float): B fun pivotY(vararg animations: Animation<*, Float>): B fun pivotY(animations: List<Animation<*, Float>>): B |
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fun rotation(initialRotation: Float): B fun rotation(vararg animations: Animation<*, Float>): B fun rotation(animations: List<Animation<*, Float>>): B |
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fun scaleX(initialScaleX: Float): B fun scaleX(vararg animations: Animation<*, Float>): B fun scaleX(animations: List<Animation<*, Float>>): B |
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fun scaleY(initialScaleY: Float): B fun scaleY(vararg animations: Animation<*, Float>): B fun scaleY(animations: List<Animation<*, Float>>): B |
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fun translateX(initialTranslateX: Float): B fun translateX(vararg animations: Animation<*, Float>): B fun translateX(animations: List<Animation<*, Float>>): B |
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fun translateY(initialTranslateY: Float): B fun translateY(vararg animations: Animation<*, Float>): B fun translateY(animations: List<Animation<*, Float>>): B |
fun GroupNode.Builder.circle(init: CircleNode.Builder.() -> Unit): GroupNode.Builder |
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fun GroupNode.Builder.clipPath(init: ClipPathNode.Builder.() -> Unit): GroupNode.Builder |
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fun GroupNode.Builder.ellipse(init: EllipseNode.Builder.() -> Unit): GroupNode.Builder |
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fun GroupNode.Builder.group(init: GroupNode.Builder.() -> Unit): GroupNode.Builder |
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fun GroupNode.Builder.line(init: LineNode.Builder.() -> Unit): GroupNode.Builder |
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fun GroupNode.Builder.path(init: PathNode.Builder.() -> Unit): GroupNode.Builder |
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fun GroupNode.Builder.rectangle(init: RectangleNode.Builder.() -> Unit): GroupNode.Builder |